![]() ![]() It’s rare that this game plays out as anything more complex than a button masher. There are also the occasional “big” enemy who isn’t so easily stunned, requiring you to dash in for a few hits before dashing out to dodge the counter. There are the standard melee and ranged mobs, with well-designed animations and choreographed attacks. The enemies also follow simple attack patterns, and are easy to keep locked in a stunned state, such that they can’t counter-attack. Remi has access to a quick dash which needs to recharge over time, and Lore can support with a variety of offensive or supportive magic spells. There are no options for juggles or animation cancelling, but most of the combos also fulfill very similar strategic purposes. This will feel comfortably familiar for fans of anything from Dynasty Warriors to Bayonetta, but RemiLore’s top-down perspective and simple gameplay doesn’t explore the depth available to this system very well. The gameplay will be familiar for most action fans – it’s more of a beat-em-up than a JRPG, boasting a light/heavy attack system that branches into combos. Both Remi and Lore have a good amount of personality, and while the unwitting-hero-and-their-smartmouth-book trope has been done a few times already (re-release NieR-not-Automata already, Square Enix), it’s a great way for Pixellore to keep the player’s attention. The plot is lighthearted and not without its twists and turns, but a real standout is the Japanese voice-acting for every scene, including the banter in between dungeon rooms. ![]() The gameplay follows Remi, a student who discovers a dusty talking book in the basement library of her school – this is Lore, a tome which chucks our hero into an alternate world filled with mecha-monsters. ![]() Rather than creating a fantasy world of possibility, like the title suggests, the world of Ragnoah draws too much inspiration from games before it, and as a result, never finds the unique identity that a game needs to stand out on the Switch eShop. There’s nothing inherently wrong with the game – everything functions the way it should, there’s nothing offensive or broken – but the longer you play, the less joy it will bring. South Korean indie outfit Pixellore brings to the table a top-down beat-em-up with a JRPG flavour, that weighs a little too heavy on the grind and a little too light on the substance. RemiLore is a game that unfortunately I do not have the patience for. ![]()
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